local Defeat = GS:addState('Defeat')
function Defeat:enterState()
	print("entering defeat state")

	function love.draw()
		love.graphics.print("You lost!\nPress Space to return to the menu", 100, 100)
	end

	function love.keypressed(key, unicode)
		if key == " " then
			gs:gotoState('Menu')
		end
	end

end

function Defeat:exitState()
	print("exiting defeat state")

end

